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- DEADLINE
-
-
- Here is the solution for solving Infocom's mystery game, Deadline. All
- commands which should be typed in exactly as you see them are in quotes.
- Directional movements are in brackets. E.g., "OPEN DOOR" and [N,N,E].
-
- From the front path of the Robner's estate, go [N] to the front do\g.hK4]te
- house. Type "OPEN DOOR" and go [N] into the Robners' house. From inside the
- door, go [N,E] and type "CLIMB STAIRS" twice (or you can just go [U,U]) to get
- to the second level of the estate. From there, go [W,W,W,W,N] to the library
- where you will start the first of a series of Sherlock Holmes-type activities.
-
- In Deadline, you need to establish the motive and method for the murder beyond
- all reasonable doubt before you can arrest the guilty party. If you don't
- have an air-tight case, the jury will acquit the defendant. It is here in the
- library where we go about establishing the method by which poor Mr. Robner
- was done in.
-
- First off, type "EXAMINE RUG" (or just "LOOK RUG"). You will find some mud
- spots which is your first clue. Now, "GET THE CUP, PAD, CALENDAR AND PENCIL"
- and "RUB PENCIL ON PAD" and then "TURN PAGE OF CALENDAR." Aha! Perhaps a clue
- as to the motive? Let's see if we can substantiate the method a little
- more...that mud on the rug was very interesting. Type "OPEN BALCONY DOOR" and
- go [N] onto the balcony. Check out the railing by typing "EXAMINE RAILING"
- and you will see some scratches, lending credence to the theory that perhaps
- the murderer climbed up the balcony from the ground below where he (or she)
- got mud on his shoes. Let's have a look below and check for some indication
- that the murderer was indeed below the balcony.
-
- To leave the balcony, go [S,S,E,E,E,E,D,D,W,S]. Type "OPEN DOOR" and go [S]
- back to the front door. Now go [E,E,SE] to the shed where you will see a
- ladder. Type "EXAMINE LADDER." Hmmm! This ladder- and-balcony theory is
- looking good! Let's see if we can prove the ladder was below the balcony.
- This will have to wait a while, though, because it's getting late in the
- morning and we have to do some more checking in the house before the reading
- of the will takes place. And besides that, we need to talk to Mr. McNabb and
- he doesn't seem to be in the mood right now.
-
- Go back to the house by heading [N,S,N] and head back upstairs with
- [N,N,E,U,U].
- Let's see what else we can find upstairs. Go [S,S] into Dunbar's bathroom.
- Type "OPEN CABINET" and "EXAMINE LOBLO." Aha, again! Now we go back
- downstairs and see if we can find Mr. McNabb to see if he knows anything
- about a ladder under the balcony. Go [N,N,D,D,W,S,S]. Let's take a break
- for a while. Type "WAIT UNTIL 11:30."
-
- And now for Mr. McNabb. Let's try the garden path first with [E,NE,E,W]. If
- McNabb is not around, just wait for a while or snoop around the area and he
- will soon show up. Deadline is very unpredictable when it comes to the
- various characters moving around the scenario. Once you spot McNabb, go to
- him and say "HEY MCNABB" followed by "WHAT IS WRONG." He will tell you about
- some holes he found in his garden so, naturally, you say "SHOW ME THE HOLES."
- He will take off and you "FOLLOW HIM." When he stops, type "EXAMINE HOLES."
- Eureka! The ladder was here and the depth of the holes proves somebody
- climbed it up to the balcony!
-
- To make sure we cover every angle, type "EXAMINE GROUND" and "DIG AROUND
- HOLES." Hmmm...wonder what this could be about? To find out, type "ANALYZE
- FRAGMENT FOR LOBLO." Oops, it's later than we thought! Back to the house for
- the reading of the will. Go [N,SW,SE,E] to the house and [N,N,W] into the
- living room. Now just "WAIT" for the will to be read.
-
- After the will is read, you decide to see if you can roust some of those
- present into giving you some clues as to the guilty party and, perhaps, the
- motive for the crime. Let's start with George. Type "SHOW GEORGE THE
- CALENDAR." He will get very nervous and start heading out of the room.
- Type "FOLLOW HIM" until he finally goes to his room. He will keep telling
- you to leave him alone, but just keep following him until he enters his room.
- At this point, you decide to see if George knows more then he's telling. You
- aren't going to get anything from him here, so let's go to the balcony and
- wait to see if he does anything. Go [W,N,N] to the balcony and type "WAIT
- 10 MINUTES." Voila! Here he comes! Wait until he goes behind the bookshelf
- and then type "WAIT 4 MINUTES" to give him time to really get his hands into
- the cookie jar.
-
- When your 4 minutes are up, go [S], "EXAMINE BOOKSHELF," "PRESS BUTTON," and
- go [E]. Ha! Caught him red-handed!! Type "GET WILL," "LOOK SAFE," "GET
- PAPERS," and "READ PAPERS." Things are beginning to look up! Let's see if we
- can substantiate some of this stuff. Go back to the living room with
- [W,S,E,E,E,E,D,D,W,W]. My, isn't this cozy! Type "HEY BAXTER," "WHAT ABOUT
- FOCUS." You know he's lying so you "SHOW PAPERS TO BAXTER." Ah, that's
- better! Now for some clever psycho-detective work. Type "SHOW LAB REPORT TO
- DUNBAR" and "SHOW LAB REPORT TO BAXTER." Whip around and "ACCUSE DUNBAR."
- Hmmm...a tad nervous, isn't she? Perhaps we should go off and wait to see
- what develops.
-
- Go [E] to leave the room and "WAIT FOR DUNBAR." Just as we suspected! When
- she passes you, type "FOLLOW HER." Once outside the house, she will drop a
- ticket. Type "GET TICKET" and "READ TICKET." WOW! This is getting good!
- Type "SHOW TICKET TO DUNBAR." You know you've got her on the run now so head
- off to the shed to wait and see what develops. Go [E,E,SE] and "WAIT FOR
- BAXTER." When they both show up, "SHOW TICKET TO BAXTER" and "ARREST BAXTER
- AND DUNBAR." You didn't believe them for a minute, did you?
- Due to the dynamic nature of Deadline, there are several ways to end up
- accusing Baxter and Dunbar of the murder. There are also more puzzles to
- solve, but this is all that is necessary to put together an air-tight case
- against them. If you have other methods of solving Deadline, let us know!
-